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our creators

Proud To Be a Vulcanid at Vulcanus Games
Who are the Vulcanids?
Inspired by the fire-forged legacy of Vulcanus — the ancient god of creation — our Vulcanids are more than game creators. They are builders of worlds, crafters of challenge, and rebels against repetition.
At Vulcanus Games, Vulcanids reinvent adventure gaming with style: blending nostalgic design with dynamic gameplay that keeps players hooked, no fluff, no filler.
We are Proud to be a Vulcanid
Meet Our Vulcanids

Mike Doe
Vulcanid Codeforger
Lead Game Developer
Andy Doe is a game developer with extensive modding experience, pushing boundaries in game mechanics and customization. His hands-on expertise drives innovation.

Ben Lumen
Vulcanid Codelancer
Game Developer
Ben Lumen, our Game Developer, combines technical skill with creativity to build immersive gameplay experiences. With a strong passion for innovation and creative thinking.

Justin Johnson
Vulcanid Coreweaver
Game Designer
Justin Johnson, our Game Designer, crafts engaging mechanics and immersive experiences. With a keen eye for balance and player interaction, he shapes the gameplay that brings our worlds to life.

Sarah Johnson
Vulcanid Brushbearer
Game artist
Sarah Johnson, our Lead Game Artist, brings worlds to life with her stunning visuals and creative vision. With a passion for storytelling through art, she shapes and unforgettable game experiences.

Brandon House
Vulcanid Meshmancer
Technical/3d Artist
Brandon House, our Technical/3D Artist, blends art and technology to create stunning visuals. With expertise in 3D modeling and optimization, he ensures our game worlds look and feel immersive.

Monique Slogan
Vulcanid Sparkmaster
Project Lead/Innovator
Monique Slogan, drives our team's vision with her creative direction and strategic planning. She ensures smooth development and introducing innovative ideas to shape our games' future.