Roadmap

How We Craft Games – An Example

2024
December
Vulcanus’ Ember Sparks Begin
Vulcanus’ Ember Sparks Begin
  • Finalize game concept and storyline.
  • Create detailed game design document.
  • Assemble development team.
  • Develop project timeline and milestones.
2026
January
Vulcanus’ Fire Molds the Prototype
Vulcanus’ Fire Molds the Prototype
  • Build initial game prototypes.
  • Develop core gameplay mechanics (point-and-click).
  • Gather initial feedback from internal testers.
August
Vulcanus’ Forge Fires the Alpha
Vulcanus’ Forge Fires the Alpha
  • Build initial game prototypes.
  • Develop core gameplay mechanics (point-and-click).
  • Gather initial feedback from internal testers.
2027
February
Vulcanus’ Forge Tempers the Beta
Vulcanus’ Forge Tempers the Beta
  • Complete all game levels and core features.
  • Integrate sound effects, music, and voice acting.
  • Optimize game performance and fix major bugs.
  • Conduct closed beta testing with selected players.
  • Collect and analyze feedback for final adjustments.
February -> October
Vulcanus’ Torch Lights the Hype
Vulcanus’ Torch Lights the Hype
  • Launch marketing campaign (trailers, social media, press releases).
  • Open pre-orders and early access sign-ups.
  • Continue engaging with the community through updates and teasers.
June
Vulcanus’ Forge Perfects the Work
Vulcanus’ Forge Perfects the Work
  • Implement final changes based on beta feedback.
  • Perform comprehensive bug fixing and polishing.
  • Optimize game for various platforms.
October
Vulcanus’ Forge Launches the Epic
Vulcanus’ Forge Launches the Epic
  • Release the game on all intended platforms.
  • Provide customer support and address any launch issues.
  • Monitor player feedback and release patches as necessary.
October / Ongoing
Vulcanus’ Afterforge
Vulcanus’ Afterforge
  • Release regular updates and content expansions.
  • Engage with the community for ongoing feedback.
  • Plan future updates or sequels based on player interest.

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